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    Puzzle & Dragons [PSA] Weekly Reminders (11/22 - 11/28)

    Puzzle & Dragons [PSA] Weekly Reminders (11/22 - 11/28)


    [PSA] Weekly Reminders (11/22 - 11/28)

    Posted: 22 Nov 2020 06:42 AM PST

    Here are your weekly reminders for events ending soon, or special events throughout the week.

    https://discord.com/channels/243014364129525760/354156013517275138/780065981594468353

    Ending today:

    📷 King of Fighters Collab ends today!

    - Make sure you've cleared the dungeon (including the skill leveling), 3-player and challenge.

    - Token farming and the egg machine ends today - make sure you've farmed your tokens and rolled if you planned on it. Note that this is also your last chance to farm for the materials to make the KoF 98 cartridge equip.

    - Trading ends tomorrow as usual.

    📷 Ranking dungeon ends today! Make sure you've at least cleared it for the stone, and if you planned on crowning, make sure your score is safe. Crown cutoff as of time of writing is approximately 225k.

    📷 General S-ranks! Light Warchief Dragon and Light Cat Dragon end today.

    📷 As an important friendly reminder - Gungho Collab is starting tomorrow and this is the most stam-efficient py farm in the game. You may want to devote your stam to this and finish as many Monthly Quests as you can today.

    Ending mid-week:

    📷 EXP of a Lifetime ends in ~4 days! Don't forget to grab your fatty tama, stone and rank exp!

    📷 8x Rank EXP in Training Arenas 1 & 2 ends tomorrow! Take advantage of this to level a few cards if you planned on it.

    - Credit to "Aelita#7313" (u/Nainil) on the Puzzle and Dragons Community Discord server. Please reach out to him or myself with corrections or suggestions.

    *Denotes additions by me

    submitted by /u/phobia42
    [link] [comments]

    Hehe farming go brrr

    Posted: 22 Nov 2020 08:33 AM PST

    GungHo Collab - My rating and opinion on each card!

    Posted: 22 Nov 2020 11:28 AM PST

    Welcome back gang! Just thought I'd give my own take on each of the Gung-Ho collab rolls. There's so many cards in this collab, and each one is so unique, that I bet it can be hard for many players to figure out what's good or not.

    I've given a rating and brief explanation as to some thoughts about the cards. I do keep an eye on what's coming out in the future, but I remind everyone that what's popular in Japan may not be popular here, due to access to different cards. So I base my opinions by what's going on here in the NA servers.

    Like always I make changes based on community feedback. If anything is glaringly wrong I will make changes to prevent misinformation. If it's my opinion that you feel is wrong, leave a comment and we can discuss it below. No one ever fully agrees with a rating list so go easy on me, I don't get paid for this!

    How I rated cards *not in any particular order* -

    • Comparison to similar, commonly used cards
    • Comparison to similar, hard to obtain cards
    • Uniqueness
    • Futureproof
    • Use in the current Meta
    • Ability to substitute for key subs on Meta teams
    • Ability to help create new teams

    Guardian Goddess Minerva -

    • Minerva L/R - 9/10 - Fantastic rainbow lead with an easy to trigger leader skill. As a sub she can be a nice assist option while having the option to remove ATK debuffs. A team with 8 extra seconds of time extend awakening gets 2.6x burst every 3 turns, which is not nothing.
    • Minerva L/D - 8/10 - I'm a fan of these leads that offer huge passive shields. The damage isn't tied to the shield which is a big plus. Effectively a 3/18/2 row lead when accounting for shield. As a sub she's pretty boring.
    • Minerva Assist - 8/10 - The 2nd assist able God killer in the game. The active is pretty bad so leave this one unskilled.

    Gamayla -

    • Gamayla B/L - 6/10 - Not a fan of L match leads. As a sub it has some use as a VDP solution with delay and tape resist, but otherwise it's a pretty mediocre card.
    • Gamayla B/D - 9/10 - 10combo + 7combo + VDP on a card is rare and powerful. 34x potential damage with TPA is also very powerful. 22x TPA damage even when you have the VDP latent. The damage potential is so high that it's hard to rate them any lower.
    • Gamayla Assist - 9/10 - If you need tape resist it's nice to use one that comes with helpful awakenings and a very useful 2 turn delay. The fastest 2 turn delay assist in the game at 9 turns. Great to use for 2 effective SB. Reminds me of Lust and Blood Talisman equips, but delay is often the most valuable for it's helpfulness later in dungeons.

    Knight Kisaragi -

    • Kisaragi L/G - 9/10 - Combo orbs are starting to become popular and it pairs nicely with the newly buffed 10x personal damage at 10 combo. Combo orbs awakenings are rare and almost never come attached to a card that can deal personal damage. The active skill can kill problem high defense spawns in AA4 like Aten and the Tamadras.
    • Kisaragi L/D - 9/10 - The primary issue with this card has always been the lack of SB and monster type. With the most recent buff the problem with SB has been fixed. The ONLY 99 turn light skyfall active in the game. I think it will take a while for people to dust this card off, but they should be able to find many more teams that this card fits on now with the extra SB+ awakening.
    • Kisaragi Assist - 8/10 - I've fallen in love with combo orbs lately. An assist able combo orb + SB + 40% poison resist + laser + bicolor change seems very good to me. Competition with Pride Egg lowers the rating.

    Loki, Wily God of Destruction -

    • Loki B/L - 8/10 - Reminds me of Touya. Paired with himself you will have 25% overall HP while taking only 6.25% damage from attacks... however if you can't trigger the leader skill you will die. Unlike Touya, the damage multiplier is tied to the shield, so stalling is impossible. It's possible to abuse the low HP by stacking Auto-RCV latents to become immortal, but that would require a minimum of 6 water orbs a turn or death. As a sub he seems generic. The team HP is nice, but choosing between 7combo/+2SB/Super blind; is not. The active is also similar to all the other 'Burst+movement time' actives we've been seeing lately.
    • Loki B/D - 9/10 - Capable of clearing all content including Shura 2. I changed my opinion on this card due to more research. I'm still not sold on Loki being popular past the next few months, but time will tell. Until then, any lead that can handle such tough content gets a 9 from me.
    • Loki Assist - 8/10 - The killers have the potential to be amazing in the future, as of now they're lack luster.

    Aoi Shikigami -

    • Aoi D/R - 8.5/10 - The killers are all nice for Shura. Your subs don't need to always deal damage, they just need to deal damage when it matters. Against the Devil floor Aoi can deal 40x-137x damage to the devils depending on killers. With 3x Machine killer you can deal 61x-136x damage to machine depending on health. The active, while not amazing, at least ensures a kill board while triggering the >80%HP awakenings.
    • Aoi D/D - 9/10 - Buffed with an extra >HP awakening. Personal damage is now x16 against everything, x48 against Dragons and Gods, x162 with latents. The active does everything you want from making tons of dark orbs, lowering personal life to 1, and no skyfall for farming. *I already have 2, I'm hoping for 1 more to form a system for my Lu Bu TA2 team.
    • Aoi Assist - 7/10 - I've had this thing for years. It's always been good, not great. Good for cards like Aten for unbindable + damage boost. The active can be useful for TA2 farming.

    Luluna -

    • Luluna - 8.5/10 - She's since been buffed and as a lead she looks like she can be very good, especially when paired with herself or Nero. The damage multiplier is bad, but it's made up for with 3 additional combos when matching 6 wood. Paired with Nero you will have a 2.25/263/2.25/25% team that starts at 6 combo whenever making a row. This allows the use of 10 combo subs like Rajang, Sloth, and Chibi Skuld, all while stacking rows for heavy damage. Her active skill is decent and a low enough CD to use multiple times through longer content. As a sub she's pretty decent but pretty generic. Could be used as a way for wood teams to bypass VDP+combo shield.
    • Luluna Dark - 9/10 - As a lead she has a unique ability to remove awoken binds whenever healing for whatever it's worth. Could be very useful in future dungeons. As a sub she's a stellar damage solution, that comes with a cleric active, that ALSO comes with a 3x burst. Her only drawback is the single skill boost, but you can't have 3 7combo and 4 killer without sacrificing other awakenings.
    • Luluna Assist - 8/10 - There's a very real lack of assists with wood rows. This one comes with 80% hazard resist. The active is very similar to Zela's hat. It's best use is to get past VDP + combo floors.

    Lost Gear -

    • Lost Gear - 2/10 - All the "Match L" leaders are garbage IMO. As a sub it has some weird potential to form an "almost" 30% heal per turn loop.
    • Lost Gear chibi - 4/10 - The leader skill is ideal for swapping in after starting with a 7x6 or exp/rank lead. However Lost Gear's leader skill requires the lame L match. As a sub it can be used as a damage solution with cloud or resist or players with undeveloped monster boxes.

    Bradamante -

    • Bradamante - 9/10 - Like Gamayla, 10combo + 7combo + VDP is rare and powerful. Brada also comes with super blind resist which is arguably the most important right now due to Shura floor 4. The 5 turn active is powerful and can be used to abuse certain floors and jammer/poison skyfall. Not terrible time extend + SB is icing on the cake.
    • Bradamante Chibi - 9.5/10 - I'm going to break this card, just you all wait. This is the first time we've had a leaderswap active attached to a card that can be a powerful leader. Entering any dungeon with a 7x6/exp/rank lead will allow Chibi Brada to swap places on turn 1, effectively becoming a 7x6/exp/rank lead but with 2/18/2/25% leader stats. The Rainbow clause is only for the shield, so you're not limited to matching 5 colors every turn, or ever at all. Paired with a light lead that has a 50% shield, you can still create a powerful 7x6 mono light team that doesn't even need to trigger Chibi Brada's shield to tank all gravities.

    Dazzling Beast Goddess, Tsukuyomi -

    • Yomi B/G - 9/10 - if you don't have a Norza, 10/10 if you have a Norza. Even after all this time Yomi/Norza is still an excellent team capable of handling all content. Yomi/Norza is only at it's best when you can loop 2 Norza, so owning your own Norza is vital. Otherwise she's a fine sub with good awakenings. The heart L awakenings are rare and can help overcome certain gravities.
    • Yomi B/D - 9/10 - There's a lot of potential here. A 3 turn row maker or low CD base. Most people only have 1 Yomi and due to the popularity of Yorza, the Dark Yomi hasn't seen the light. With combo orbs becoming more popular and Yorza becoming less popular, I can see Dark Yomi becoming an excellent option for future teams.
    • Yomi Assist - 9/10 - I can't rate an assist able machine killer with useful awakenings and active any lower, at least not until Shura 2 becomes popular.

    Healing Archangel Raphael -

    • Raphael G/L - 6/10 - Lots of VDP damage but that's about it. Can't even use Balance killers to help against Shura Floor.20 Plum. >80% awakenings often aren't helpful if you face a floor for more than 1 turn. The active is lame.
    • Raphael G/D - 8/10 - 10x personal damage while passively boosting team damage. The active is pretty useful considering it's a tri-color board that includes hearts. 2xSB is just at the cusp of what I find acceptable for transform teams.
    • Raphael Assist - 9/10 - FUA on an assist is still very rare. The active can be used on any color team. Increasing a single cards damage by 50% is also significant. I like equips like these as they open up team building options for typically unused teams due to lack of FUA.

    Reginleif -

    • Reginleif D/B - 10/10 - The type, the sub attributes, 5SB, low CD active, and cleric active. This card fits so well on so many teams. If you watch a random Japanese video using a dark team, odds are you'll see Reginleif. The 15% skyfall for 3 turns every 6 turns is also very powerful. Any orb has a 16.6% chance of falling. That means for 3 turns, every 6 turns, a third of all orbs will drop as dark.
    • Reginleif D/D - 8.5/10 - TPA teams will find use for this as they come with 3SB, a useful active, and an active short enough to assist a delay or haste adding to the effective SB. I have them pre-emptively increased in rating due to the upcoming release of MA Raijin.
    • Reginleif Assist - 9/10 - Hard to rate any killer assist lower, especially one of the popular ones like Dragon, Machine, God and Demon. The cleric active can be used by any team, however the skyfall is probably detrimental to non-dark teams. The final 2 floors of AA4 and the final floor of TA2 are all Dragon type.

    Lakshmi, Goddess of Fortune -

    • Lakshmi r/L - 10/10 - After using Rajang for a while I learned the power of cards with 2x 10combo. She can also use any killer giving her 84x personal damage vs any of the chosen monster types. All of the awakenings are nice. The active provides a 30% shield for 75% of your turns. That active also allows teams with only 25% shields to finally handle all gravities, including Green Menoa. The almost full coverage of enhanced fire orbs is icing on the cake.
    • Lakshmi r/D - 9/10 - As a lead she's not great, but as a sub she looks very good. Great personal damage with the ability to reach 27x with an L match. ATK stat is so high that she does roughly the same 7 combo damage as Amatsu who has 4x 7combo, while obviously doing much more with an L match.
    • Lakshmi Assist 8/10 - Some teams need help with gravities. The multiple turns is extremely useful against Green Menoa.

    Great Witch of the Dark Flowers, Reeche -

    • Reeche - 8/10 - Buffs to her leader skill make her a perfectly fine rainbow lead. The additional skill charge awaken lowers her effective active CD from 10 to 7.5
    • Reeche Assist - 9/10 - The value of this assist goes down if you currently hold another 2 turn damage+color absorb active. These 2 turn "Reeche actives" are invaluable in Shura realm. 2 turns of color+damage absorb is usually required for the Final Menoa. 30 turn CD is very long compared to other 2 turn Reeche actives nowadays but it's better than nothing.

    Twin Stars of Purgatory, Belial -

    • Belial - 2/10 - Meh
    • Belial Chibi - 9/10 - 30x personal damage with 90x damage against Gods. Reasonable 2 skill boosts. A fantastic 5 turn tri-color board changer with hearts. The active also cancels out any ATK debuffs. The lack of TPA teams in the meta prevents this card from being an all-star.

    God of Commerce, Mercury -

    • Mercury - 2/10 - Meh
    • Mercury Chibi - 7/10 - It's not a very good leader. As a sub it has merit as a low CD orb maker. The killers are actually useful considering the most annoying Menoa for a wood team are Attacker and Defender types.

    Shust -

    • Shust - 6/10 - Has many potential uses as a farming sub/lead, but not much else. I don't often see a lot of water <%50HP teams. Typically I would prefer to stick with building dark teams for <%50HP teams because the subs are often useful outside of farming.
    • Shust Chibi - 8/10 - Reminds me a lot of Chuan, but with up to 4SB. Excellent utility sub. 4 turn row maker with the upside of removing ATK debuffs. Can be a powerful farming lead depending on player skill.

    Goddess of Purity, Artemis -

    • Artemis - 2/10 - I don't see the point in her awawkenings and the active is unexciting.
    • Artemis Chibi - 3/10 Bad heart cross leaderskill (9 seconds???). Lame latents. Unexciting active skill.

    Kaguya, Princess of Tsukuyomi -

    • Kaguya - 4/10 - If you absolutely are hurting for SDR she's fine. Her multi-purpose active is good for canceling out many debuffs.
    • Kaguya Assist - 6/10 - The active helps solve many late game debuffs. The inherited unbindability can be useful in non-Shura dungeons.

    Goddess of the Past, Urd -

    • Urd r/D - 3/10 - Even on <50%HP teams she seems underwhelming. Could maybe see use on a low life TA2 team for all the devil + healer floors.
    • Urd Chibi - 8/10 - Most of the rating I'm giving to the active skill. 3 fire orbs every turn is very powerful, even if you're sacrificing half your health each activation. The awakenings aren't nearly as good. She'd be a fine sub on Ranger Slayer, Macha, or Omega teams for farming, but those teams are often trumped by the Dark low life teams like Shivnia and Lu Bu.

    Goddess of the Present, Verdandi -

    • Verdandi Revo - 4/10 - Niche sub that can be used to kill Gods. Currently not a lot of Gods in our end game diet.
    • Verdandi Chibi - 10/10 - A 4SB sub that can hold an equip to grant another 3-4 turns of effective SB. Massive VDP damage. Can reach up to 94x God damage. Can be used in lieu of a 2nd Norza (I don't recommend this due to zero healing every other turn). The active and FUA are very helpful for leads like Velkhana.

    Goddess of the Future, Skuld -

    • Skuld G/L - 5/10 - If you are hurting for SBR at least this sub offers damage. However it's incredibly rare to field a team that would need so much SBR.
    • Skuld Chibi - 10/10 - 10combo + 7combo + VDP is rare and powerful. Has 8 slots for awakenings and can use ANY latents. The active skill is fantastic by itself or as a low CD assist base. 3 skill boosts naturally with the ability to get up to 5. There's even an option for full poison resist.

    5\ Chibis -* All 3 of the 5* Chibis are excellent leaders for new players.

    • Helen Chibi - 9/10 - 5500 effective personal healing with an excellent active skill on a short CD. Highest healing green card in the game.
    • Konohanasakuya Chibi - 9/10 - Arguably better than Inahime for Gileon Shura realm teams. 72x machine damage without using a killer. The very low 3 turn CD can allow for the use of another color/damage absorb assist to ensure killing Green Menoa without stalling.
    • Tenfufa (chibi) - 8/10 - 91x Balance killer with a fantasticly short CD that is great to use or assist over. The uses are niche but she's arguably the best Balance killer in the game and they can carry any assist. I expect to see her used as an indespensible sub for many ranking/farming teams.
    submitted by /u/KTO-Potato
    [link] [comments]

    I finally beat it not that big of an accomplishment but I'm proud

    Posted: 22 Nov 2020 12:13 PM PST

    Do we expect any interesting Monster Exchange soon or should I get Leona?

    Posted: 22 Nov 2020 09:42 AM PST

    So I like Leona and I can use her in some team I have, but I'm a bit reluctant to trade for her since I only have one Gremory, two Paimon and a dupe Chris as trade materials. Usually I just skip trades but now I'm really conflicted.

    submitted by /u/j03k1ng
    [link] [comments]

    I've been playing casually for years but never really got into late game stuff or tired a "meta" team. I tried archdemon lucifer but im not sure if the team is just trash in general now because most of the post about it are 4+ years old any advice would be greatly appreciated.

    Posted: 22 Nov 2020 12:32 PM PST

    What farmable monster/descended boss would you like to see a new evolution/reincarnated evolution of that makes it viable to be put on meta/semi-meta teams?

    Posted: 22 Nov 2020 08:36 AM PST

    Hexazeon is such a beautiful creature

    submitted by /u/GoodMornEveGoodNight
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    Upcoming GH collab worth rolling?

    Posted: 22 Nov 2020 11:51 AM PST

    What is the best way to find friends?

    Posted: 22 Nov 2020 08:34 AM PST

    For instance, I want to run a Yomi team, but can never find Norza friends. What's my best bet? Spam the subreddit or discord? Or is there something else I'm missing? I have access to many of the meta leads, but no friend leads to go with them.

    submitted by /u/papashuga
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    Damage is yes uruka... oh my

    Posted: 22 Nov 2020 01:06 PM PST

    Finally! Gileon is seriously everything.

    Posted: 22 Nov 2020 04:21 AM PST

    Anyone have a void damage latent on benevolent ideal or any combo/rainbow teams for aa4 msg me or comment your id

    Posted: 22 Nov 2020 05:24 AM PST

    This jank a$$ team just cleared all 3 floors of Beleth Descended

    Posted: 21 Nov 2020 09:21 PM PST

    I really was just fucking around to see if I could get Euchs transform on the first turn.

    It took all the sb equips I have, the top sb units, and then using all 4 subs actives on round one to give me transformed euchs, with hp halved, and a bicolor water dark board.

    After that I could use euchs active every 2/3 turns to wipe whatever floor I was on, and on the 1/3 turns when his active wasn't up , I could either heal or tank a hit to keep hp under 50%.

    Orb time was a pain in the ass though, as I only had ~6sec, and then there's a 1/2 time for 5 moves debuff right at the start, not to mention 2 7c or less absorbs, but they are tankable. I had to wait it out a couple times and only was successful against it with some skyfall love.

    By the time I made it past beleths tests, all 3 mercurias were up again, and I was able to use their skill to boost up both euchs active for 3 rounds in a row. But really it only took 2 of them each time, even on annihilation difficulty. With both actives that's 12 dark orbs, and I would have at least 2 or 3 on the board already, so I made a quick VDP + L shape and boom down to 50% to clear the super resolve, then repeat next turn and Beleth became the big dead lol

    Euchs is wild hahah this team should have never worked https://imgur.com/ckj4IJn.jpg

    submitted by /u/dawnofcthulu
    [link] [comments]

    My team building skills aren't that good and I don't do much but collect monsters but I had one dungeon left to get my 20 magic stones from the anniversary achievements and this team did it for me!

    Posted: 21 Nov 2020 10:50 PM PST

    [LF] Safi'jiiva Friends so I can BF you for Training Arena 2 farming. 317-220-323

    Posted: 22 Nov 2020 01:26 PM PST

    So hard to find Safi leads :(. So I'll best friend whoever usually keeps it up in Slots 1-2.

    317-220-323

    Thanks!

    submitted by /u/Damnifying
    [link] [comments]

    Need torne help

    Posted: 22 Nov 2020 11:32 AM PST

    Is it possible to make at least two L's off of Lin and/or lina board and still get 10 combos? Lina gives an extra combo btw on top of making 15 15 dark fire orbs, Trying to optimize my score

    submitted by /u/juked1s
    [link] [comments]

    November C10. Don't ask how but I managed.

    Posted: 22 Nov 2020 07:19 AM PST

    Still couldn't do it

    Posted: 21 Nov 2020 05:27 PM PST

    LF Euchs Friends! 323,452,485

    Posted: 22 Nov 2020 03:28 AM PST

    Hey guys I always have Euchs up, looking to fill my friends list. Also looking for someone who always has Euchs up but also had other strong leads to best friend! I'm pretty new so hopefully someone who has other late game leads that I might obtain later

    submitted by /u/Ludicolosama
    [link] [comments]

    Came back after a 4 year break with a new account. Gronia has been doing well so far but the meta has gone way past me. Is there any team i can work towards as i get into later-ish game?

    Posted: 21 Nov 2020 08:37 PM PST

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