• Breaking News

    Friday, November 12, 2021

    Puzzle & Dragons Yesterday, I reached 310 Hours in Puzzle & Dragons Z.

    Puzzle & Dragons Yesterday, I reached 310 Hours in Puzzle & Dragons Z.


    Yesterday, I reached 310 Hours in Puzzle & Dragons Z.

    Posted: 12 Nov 2021 10:36 AM PST

    Is this the Daytona everyone has been talking about? I don’t really see the hype tbh…

    Posted: 12 Nov 2021 12:39 PM PST

    Adventure of Dai - Skill Up Dungeon Mini-Guide

    Posted: 12 Nov 2021 07:01 AM PST

    For those who want to save themselves the stamina by experimenting, here's the breakdown of the skill up dungeons with notable mechanics:

    The Hero and his Friends

    1. Chiu (3 turn sticky blind)
    2. Crocodine (3 turn ATK debuff)
    3. Leona (3 turn 1/2 move time debuff)
    4. Hyunckel (3 turn damage absorb) *I bypassed with 4 mil auto-FUA
    5. Maam (5 turn cloud across bottom row & resolve)
    6. Popp (5 turn fire and water absorb)
    7. Dai (99% Gravity) *I bypassed SResolve with 4 mil auto-FUA

    The Dark Army

    1. Zaboera (5 turn tape bottom row)
    2. Flazzard
    3. Larhart (blind board & resolve)
    4. Hym
    5. Mystvearn (5 turn awoken bind on second turn)
    6. Hadlar (6c shield)
    submitted by /u/phobia42
    [link] [comments]

    [JP] [News] SGF Featuring GH Belial and other GH Collab cards, 11/12-11/14. This should arrive in NA in a couple of months.

    Posted: 12 Nov 2021 06:44 AM PST

    I made a stained glass piece based on the Amanita Darkshade Mushroom

    Posted: 11 Nov 2021 07:22 PM PST

    [JP][NEWS] Orchestra Re-Run - Full Details!

    Posted: 12 Nov 2021 03:35 AM PST

    New Equips + Cards

    [8038] R/X Arend's Horn (Assist evo) (Dragon)

    • Awakening: Equip/TeamHP/TeamRCV/Cloud/RRow/RRow/RRow
    • Active: For 3 turns, slightly reduce dmg taken; For 3 turns, 2x ATK for Fire att.; Unlock all orbs; Change heart orbs to fire orbs (6 max CD)
    • LS: None

    [8041] D/X Ruddy's Piano (Assist evo) (Dragon)

    • Awakening: Equip/SB/LAtk/PsnRes/HP
    • Active: Unlock all orbs; Change heart orbs to dark orbs; For 3 turns, recover 30% max HP; Delay enemies' next move by 1 turn (7 max CD)
    • LS: None

    [8042] L/X Rone's Trombone (Assist evo) (Dragon)

    • Awakening: Equip/SBR/SBR/TeamHP/TeamRCV/BlindRes/RCV
    • Active: For 10 turns, no skyfall; For 10 turns, increase combo by 2; Delay enemies' next move by 3 turns (14 max CD)
    • LS: None

    [8043] D/X Ruo's Bassoon (Assist evo) (Dragon)

    • Awakening: Equip/TeamRCV/TeamRCV/DRow/DRow/RRow/RRow
    • Active: For 6 turns, slightly reduce dmg taken; For 6 turns, fire and dark orbs appear more frequently (6 max CD)
    • LS: None

    [8045] D/X Derod's Drums (Assist evo) (Dragon)

    • Awakening: Equip/:res_bind_super:SB/PsnRes/PsnRes/ATK
    • Active: For 1 turn, no skyfall; Create 1 roulette that last for 1 turn; Fully recovers unmatchable, bind and awoken bind status (8 max CD)
    • LS: None

    [8046] R/X Cruz's Guitar (Assist evo) (Dragon)

    • Awakening: Equip/HOE/SBR/SBR/ATK/
    • Active: Unlock all orbs; Change jammer, poison and bomb orbs to fire orbs; Enhance all orbs; For 1 turn, reduce dmg taken by 50% (7 max CD)
    • LS: None

    [8047] B/X Dolq's Saxophone (Assist evo) (Dragon)

    • Awakening: Equip/TE+/TE+/BlindRes/BlindRes/JammerRes/ATK
    • Active: Delay enemies' next move by 2 turns; For 1 turn, 3x RCV and orb move time (10 max CD)
    • LS: None

    [8048] G/X Laude's Marimba (Assist evo) (Dragon)

    • Awakening: Equip/GAce/SBR/BlindRes/HP/
    • Active: For 2 turns, increase combo by 4; For 2 turns, bypass att. absorb shield; Charge allies' active by 1 turn (10 max CD)
    • LS: None

    [8049] L/X Lotta Lotta's Cymbals (Assist evo) (Dragon)

    • Awakening: Equip/TPA/TeamHP/TeamRCV/TeamRCV/HP/
    • Active: For 1 turn, deals 100x light counter dmg when dmg taken; Change all orbs to water, wood, light and dark orbs; Fully recovers HP (10 max CD)
    • LS: None

    [8039] B/X Tilly's Timpani (Dragon)

    • Awakening: Equip/SB/TeamHP/TeamHP/JamRes/HP
    • Active: For 99 turns, slightly increase Heart orb skyfall. For 2 turns, void damage absorb shield, 2x RCV. (11 max CD)

    [8040] G/X Enola's Clarinet (Dragon)

    • Awakening: Equip/DragonKiller/PhysKiller
    • Active: Spawn a square (3x3) of Wood Orbs. (13 max CD 6 max CD)

    [8044] G/X Azuha's Shamisen (Dragon)

    • Awakening: Equip/BindRes/TeamHP/TeamHP/GOE/BlindRes/RCV
    • Active: For 1 turn, greatly reduce damage taken, and increase ATK and RCV based on the number of combo boost awakening in the team. (7 max CD)
    • LS: None

    [8035] B/D Draconic Songstress on Double Bass, Vione (Dragon / Balanced)

    • Awakening: SBR/SB/SB/SB
    • Active: Charge allies' active by 3 turns; Transform to [8036] for the rest of the dungeon (22 max CD)
    • LS: Reduce dmg taken by 50% when matching 5+ connected water orbs; 15x ATK and slightly reduce dmg taken when water and dark attack at once

    [8036] B/DMagnificent Draconic Songstress on Double Bass, Vione (Transform) (Dragon / Balanced)

    • Awakening: SBR/Blind+/HOE/HOE/VDP/10c/10c/LATK/LATK
    • Active: Fully recovers unmatchable status; Unlock all orbs; Change all orbs to water, dark and heart orbs (4 max CD)
    • LS: Reduce dmg taken by 50% and +3 combo when matching 5+ connected water orbs; 20x ATK and slightly reduce dmg taken when water and dark attack at once

    [8037] B/X Vione's Double Bass (Dragon)

    • Awakening: Equip/BACE/SBR/TeamRCV/TeamRCV/ATK
    • Active: For 10 turns, water orbs appear as locked; For 2 turns, greatly reduce dmg taken; For 2 turns, bypass att. absorb shield (12 max CD)
    • LS: None

    Note: Vione will also be the orb skin card for Draconic Orchestra Orb Skin 2

    Card Buffs

    Base Theor

    • Stats: +500 ATK
    • Active: Reduce 50% current HP; For 1 turn, bypass dmg void shield; Unlock all orbs; Change all orbs to all att. + heart orbs
    • LS: 1.6x HP and 4x 16x ATK for Fire att.; Orb move time +2 sec; 4x ATK Reduce dmg taken by 50% and +4 combo when fire and dark attack at once
    • Awakening: added SB/TE/10c
    • SA: added 10c

    Uvo Theor

    • Stats: +500 ATK
    • Active: Reduce 50% current HP; For 1 turn, bypass dmg void shield; Unlock all orbs; Change all orbs to all att. + heart orbs
    • LS: 2x 3.2x HP and ATK for Fire att.; Orb move time -2.5 sec; 7.5x ATK when 4 colors attack at once, 15x 10x ATK and deals 1 fix dmg when 5 colors attack at once
    • Awakening: added 4colAtk
    • SA: added 10c

    Theor Equip

    • Stats: +500 ATK
    • Active: Reduce 50% current HP; For 1 turn, bypass dmg void shield; Unlock all orbs; Change all orbs to all att. + heart orbs
    • Awakening: added JammerRes/JammerRes

    Base Lutina

    • Stats: +500 HP, +100 ATK, +100 RCV
    • Active: For 1 turn, increase water orb skyfall rate by 10%; Unlock all orbs
    • LS: 4x ATK and reduce dmg taken by 25% when HP is 80% or above Reduce dmg taken by 50%; Increase combo by 3 when matching 5 connected water orbs in L shape; 4.5x 20x ATK and reduce dmg taken by 25% ?? when matching 2+ water combo (shield rate increase)
    • Awakening: added 10c/BAce
    • SA: added 10c

    Uvo Lutina

    • Active: For 1 turn, increase water orb skyfall rate by 10%; Unlock all orbs
    • LS: 3x 5x ATK when 5+ combo; 3x 4.5x ATK when skill is used; 2.5x ATK Reduce dmg taken by 25% 65% and deals 1 fix dmg when matching 5 connected orbs in L shape
    • Awakening: added SB
    • SA: added 10c

    Lutina Equip

    • Stats: +500 HP, +100 ATK, +100 RCV
    • Active: For 1 turn, increase water orb skyfall rate by 10%; Unlock all orbs
    • Awakening: added PsnRes/PsnRes

    Base Eva

    • Stats: +400 HP, +600 ATK, +130 RCV
    • Active: Unlock all orbs; Change all orbs to all att.; Change rightmost column to heart orbs; Fully recovers awoken bind status (Max CD 8 > 4)
    • LS: 3x ATK and RCV 20x ATK and 3x RCV for Wood att.; Orb move time +2 sec; 5x ATK Reduce dmg taken by 25% 65% and deals 5,000,000 fix dmg when 4+ colors attack at once
    • Awakening: added SB/TE
    • SA: added 10c

    Uvo Eva

    • Stats: +300 HP, +300 ATK, +130 RCV
    • Active: Unlock all orbs; Change all orbs to all att.; Change rightmost column to heart orbs; Fully recovers awoken bind status (Max CD 8 > 4)
    • LS: 6x 22x ATK and +2 +3 combo when 5+ (include 4+heart) colors attack at once; 3x ATK Reduce dmg taken by 50% 65% when matching 5+ connected heart orbs
    • Awakening: added 10c
    • SA: added 10c

    Eva Equip

    • Stats: +300 HP, +300 ATK, +130 RCV
    • Active: Unlock all orbs; Change all orbs to all att.; Change rightmost column to heart orbs; Fully recovers awoken bind status (Max CD 8 > 4)
    • Awakening: added SB

    Base Mariel

    • Stats: +500 HP, +100 ATK, +90 RCV
    • Active: For 4 turns, recovers 30% max HP; For 4 turns, slightly reduce dmg taken; Unlock all orbs; Change all orbs to fire, water, wood and light orbs
    • LS: 1.5x all stats for Light att.; Orb move time +2 sec; 8x 14x ATK, reduce dmg taken by 50% and deals 1 fix dmg when 6+ combo
    • Awakening: added 10c
    • SA: added SB+

    Uvo Mariel

    • Active: For 4 turns, recovers 30% max HP; For 4 turns, slightly reduce dmg taken; Unlock all orbs; Change all orbs to fire, water, wood and light orbs
    • LS: 2x HP and 20x ATK for Water and Light att.; 4x ATK when 6+ combo; 5x ATK Slightly reduce dmg taken, +2 combo and deals 1 fix dmg when matching 5+ connected non-water and non-light orbs
    • Awakening: added 7c
    • SA: added SB+

    Mariel Equip

    • Stats: +500 HP, +100 ATK, +90 RCV
    • Active: For 4 turns, recovers 30% max HP; For 4 turns, slightly reduce dmg taken; Unlock all orbs; Change all orbs to fire, water, wood and light orbs
    • Awakening: added JammerRes/BlindRes

    Base Phenom

    • Stats: +200 HP, +800 ATK
    • Active: Fully recovers unmatchable status by 5 turns; Unlock all orbs; Change bottom row to dark orbs
    • LS: 1.5x 1.6x all stats for Dark att.; Orb move time +2 +5 sec; 8x 15x ATK and reduce dmg taken by 50% when matching 6+ connected dark orbs
    • Awakening: added SB/10c
    • SA: added 10c

    Uvo Phenom

    • Stats: +500 ATK
    • Active: Fully recovers unmatchable status by 5 turns; Unlock all orbs; Change bottom row to dark orbs
    • LS: 2x HP and ATK RCV for Dark att.; Increase combo by 2 3 when 3+ colors attack at once; ATK increase 20x ATK and slightly reduce dmg taken when matching 4+ connected dark orbs, to the max 8x ATK
    • Awakening: added TE/JammerRes/JammerRes/JammerRes/JammerRes/PsnRes/PsnRes/PsnRes/PsnRes
    • SA: added 10c

    Phenom Equip

    • Stats: +500 ATK
    • Active: Fully recovers unmatchable status by 5 turns; Unlock all orbs; Change bottom row to dark orbs
    • Awakening: added LAtk

    Base Arend

    • Stats: +300 HP, +300 ATK, +40 RCV
    • Active: For 3 turns, slightly reduce dmg taken; For 1 3 turns, 2x ATK for Fire att.; Unlock all orbs; Change heart orbs to fire orbs
    • LS: 2xHP and 3x ATK & RCV for Dragon type; ATK increase 6x ATK, slightly reduce dmg taken and deals 1 fix dmg when 4+ combo, to the max 5x ATK
    • Awakening: added TE
    • SA: added SB+

    Uvo Arend

    • Stats: +300 HP, +300 ATK, +40 RCV
    • Active: For 3 turns, slightly reduce dmg taken; For 1 3 turns, 2x ATK for Fire att.; Unlock all orbs; Change heart orbs to fire orbs
    • LS: 2xHP and 3x ATK & RCV for Dragon type; ATK increase 6x ATK, slightly reduce dmg taken and deals 1 fix dmg when 4+ combo, to the max 5x ATK
    • Awakening: added SB/TE
    • SA: added SB+

    Base Tilly

    • Stats: +500 HP, +200 ATK
    • Active: For 99 turns, increase heart orb skyfall rate by 7%; For 2 turns, bypass dmg absorb shield; For 1 2 turns, 2x RCV
    • LS: 4x 18x ATK and reduce dmg taken by 35% 50% when HP is 50% or above; 3x ATK when matching 1+ heart combo, 4x ATK Slightly reduce dmg taken and +3 combo when matching 2+ heart combo
    • Awakening: added LShield
    • SA: added 10c

    Uvo Tilly

    • Stats: +500 HP, +200 ATK
    • Active: For 99 turns, increase heart orb skyfall rate by 7%; For 2 turns, bypass dmg absorb shield; For 1 2 turns, 2x RCV
    • LS: 4x 18x ATK and reduce dmg taken by 35% 50% when HP is 50% or above; 3x ATK when matching 1+ heart combo, 4x ATK Slightly reduce dmg taken and +3 combo when matching 2+ heart combo
    • Awakening: added SB
    • SA: added 10c

    Base Enola

    • Stats: +400 HP, +300 ATK
    • Active: Max CD 13 > 6
    • LS: ATK increase when matching 5+ connected wood orbs, to the max 10x 20x ATK; 2x ATK Reduce dmg taken by 25% 60% and deals 1 fix dmg when 4+ colors attack at once (increase ATK rate)
    • Awakening: added VDP/VDP
    • SA: added SB+

    Uvo Enola

    • Stats: +400 HP, +300 ATK
    • Active: Max CD 13 > 6
    • LS: ATK increase when matching 5+ connected wood orbs, to the max 10x 20x ATK; 2x ATK Reduce dmg taken by 25% 60% and deals 1 fix dmg when 4+ colors attack at once (increase ATK rate)
    • Awakening: added SB/TE
    • SA: added SB+

    Base Ruddy

    • Stats: +600 HP, +200 ATK
    • Active: Unlock all orbs; Change heart orbs to dark orbs; For 3 turns, recovers 30% max HP; Delay enemies' next move by 1 turn
    • LS: 2x 3x HP for Dragon type; 5x ATK when HP is 80% or below; 3.5x 4x ATK and deals 1,000,000 fix dmg when 4+ colors attack at once
    • SA: added 4colAtk

    Uvo Ruddy

    • Stats: +600 HP, +200 ATK
    • Active: Unlock all orbs; Change heart orbs to dark orbs; For 3 turns, recovers 30% max HP; Delay enemies' next move by 1 turn
    • LS: 2x 3x HP for Dragon type; 5x ATK when HP is 80% or below; 3.5x 4x ATK and deals 1,000,000 fix dmg when 4+ colors attack at once
    • Awakening: added 4colAtk
    • SA: added 4colAtk

    Base Cruz

    • Active: Unlock all orbs; Change jammer, poison and bomb orbs to fire orbs; Enhance all orbs; For 1 turn, reduce dmg taken by 50%
    • Awakening: added SB/7c/7c

    Uvo Cruz

    • Active: Unlock all orbs; Change jammer, poison and bomb orbs to fire orbs; Enhance all orbs; For 1 turn, reduce dmg taken by 50%
    • Awakening: added SB/HOE

    Base Dolq

    • Active: Delay enemies' next move by 2 turns; For 1 turn, 3x RCV and orb move time
    • Awakening: added SBR/VDP/VDP

    Uvo Dolq

    • Active: Delay enemies' next move by 2 turns; For 1 turn, 3x RCV and orb move time
    • Awakening: added BlindRes/BlindRes/BlindRes/BlindRes

    Base Laude

    • Active: For 2 turns, increase combo by 2 4; For 2 turns, bypass att. absorb shield; Charge allies' active by 1 turn (Max CD 13 > 10)
    • Awakening: added SB/7c/7c/

    Uvo Laude

    • Active: For 2 turns, increase combo by 2 4; For 2 turns, bypass att. absorb shield; Charge allies' active by 1 turn (Max CD 13 > 10)
    • Awakening: added SB/3colAtk/3colAtk

    Base Lotta Lotta

    • Active: For 1 turn, deals 100x light counter dmg when dmg taken; Change all orbs to water, wood, light and dark orbs; Fully recovers HP (Max CD 12 > 10)
    • Awakening: added HealKiller/MachKiller

    Uvo Lotta Lotta

    • Active: For 1 turn, deals 100x light counter dmg when dmg taken; Change all orbs to water, wood, light and dark orbs; Fully recovers HP (Max CD 12 > 10)
    • Awakening: added SB/TE/4colAtk

    Base Minaka

    • Stats: +600 HP, +400 ATK, +200 RCV
    • Active: Unlock all orbs; Change wood to water orbs, light to heart orbs; For 1 2 turns, reduce dmg taken by 50%; For 2 turns, bypass dmg absorb shield
    • LS: 2x 2.5x HP and ATK for Dragon type; Orb move time +5 sec; ATK increase 10x ATK, slightly reduce dmg taken and deals 1 fix dmg when 8+ combo, to the max 10x ATK
    • Awakening: added SB
    • SA: added 10c

    Uvo Minaka

    • Stats: +500 ATK
    • Active: Unlock all orbs; Change wood to water orbs, light to heart orbs; For 1 2 turns, reduce dmg taken by 50%; For 2 turns, bypass dmg absorb shield
    • LS: [7x6 board] 1.5x 2x HP and 3x 4x ATK for Water att.; ATK and RCV increase when matching 4+ connected water or dark orbs
    • SA: added 10c

    Minaka Equip

    • Stats: +500 ATK
    • Active: Unlock all orbs; Change wood to water orbs, light to heart orbs; For 1 2 turns, reduce dmg taken by 50%; For 2 turns, bypass dmg absorb shield
    • Awakening: added TE/LAtk

    Base Marthis

    • Stats: +1100 HP, +500 ATK
    • Active: Heals 5x RCV for each TPA awakening in team For 3 turns, +0.05x ATK and RCV for each TPA awakening in team; Fully recovers HP and awoken bind status
    • LS: 2x 2.1x HP for Dragon type; 2x ATK Increase combo by 2 when 2+ colors attack at once; 8x 20x ATK, reduce dmg taken by 25% ?? and deals 1 fix dmg when 6+ combo (increase shield rate)
    • SA: added 10c

    Uvo Marthis

    • Stats: +300 HP, +400 ATK
    • Active: Heals 5x RCV for each TPA awakening in team For 3 turns, +0.05x ATK and RCV for each TPA awakening in team; Fully recovers HP and awoken bind status
    • LS: 7x 5x ATK and +2 +4 combo when matching 4+ connected fire and light orbs; 2x 3.2x HP and ATK for Light att.
    • SA: added 10c

    Marthis Equip

    • Stats: +300 HP, +400 ATK
    • Active: Heals 5x RCV for each TPA awakening in team For 3 turns, +0.05x ATK and RCV for each TPA awakening in team; Fully recovers HP and awoken bind status
    • Awakening: added TeamHP/PsnRes

    Base Rone

    • Stats: +200 ATK, +200 RCV
    • Active: For 10 turns, no skyfall; For 10 turns, increase combo by 1 2; Delay enemies' next move by 3 turns
    • LS: 4x ATK, reduce dmg taken by 25% 50% and +2 combo when light and dark attack at once; 4x 5x ATK and reduce dmg taken by 25% when matching 5 connected orbs in L shape
    • SA: added VDP

    Uvo Rone

    • Stats: +200 ATK, +200 RCV
    • Active: For 10 turns, no skyfall; For 10 turns, increase combo by 1 2; Delay enemies' next move by 3 turns
    • LS: 4x ATK, reduce dmg taken by 25% 50% and +2 combo when light and dark attack at once; 4x 5x ATK and reduce dmg taken by 25% when matching 5 connected orbs in L shape
    • SA: added VDP

    Base Ruo

    • Stats: +500 ATK
    • Active: Max CD 7 > 6
    • LS: 4x ATK and +3 combo when matching 6+ connected fire and dark orbs; 3x 5x ATK and reduce dmg taken by 35% 50% when HP is 50% or above
    • Awakening: added SB/TE/Psn+
    • SA: added 10c

    Uvo Ruo

    • Stats: +500 ATK
    • Active: Max CD 7 > 6
    • LS: 4x ATK and +3 combo when matching 6+ connected fire and dark orbs; 3x 5x ATK and reduce dmg taken by 35% 50% when HP is 50% or above
    • SA: added 10c

    Base Azuha

    • Awakening: added SBR

    TF Azuha

    • Stats: +500 ATK
    • Active: For 1 turn, +0.1x ATK and RCV for each 7c combo enhance awakening in team; Unlock all orbs
    • LS: 2x 2.5x HP for Wood att.; 6x ATK for Light att.; 3x ATK, slightly reduce dmg taken and +1 +3 combo when wood and light attack at once

    TF Derod

    • Stats: +1000 HP
    • Active: Fully recovers unmatchable status by 3 turns; Create 3 dark orbs
    • LS: 2x 3x HP for Dark att.; 6x ATK when 6+ combo; 2.5x ATK and +2 +4 combo when matching 2+ dark combo
    • Awakening: added 10c

    Fashil

    • Awakening: added TE/4colAtk/4colAtk

    Uvo Deoro

    • Active: Reduce 80% current HP; Delay enemies' next move by 1 turn; For 1 turn, 2.5x 3x ATK for Dragon type (Max CD 12 > 7)
    • Awakening: added SB

    NOTE: All the cards that have LB gained an increase LB stats, and all the REM cards will get 8 slot latent like other 10 stone REM

    submitted by /u/metaroxx
    [link] [comments]

    New 9 star Christmas card predictions

    Posted: 12 Nov 2021 08:17 AM PST

    Ah Christmas time, the cold winter air and the countless loops of Mariah Carey's "all I want for Christmas is you" plays infinitely everywhere you go. I can already feel the sprit, so Is the seasonal rem.

    For every seasonal, there is a new 9 star or for noobs a seasonal card that moves is added to that rem. For this rem, the christmas event is getting its third one. First it was saline, then next it was a tamadra (very unique imo). The last seasonal or the Halloween event I did the same question and most of the comments predicted it to be ina or selica (the 7 star dark and wood dracoblades). But surprisingly it was chaekol who's more newer from the heroine (I released I spelt it wrong last time, thanks to whoever told me about the error I have very bad spelling).

    For me, being a ina fan, I think she deserves the seasonal spotlight. But with the various suprises that could happen, I low key want my homie or the:

    The witch who put the whole dang team on her back when tskuyomi was godly,

    this is the witch that brought back the skill meta,

    the witch that helped me beat alt incarnation of worlds,

    the great witch Norza!!!!

    submitted by /u/ZaccA1tacc
    [link] [comments]

    What were your choices in the PCGF voting?

    Posted: 12 Nov 2021 05:09 AM PST

    I tried to go for a bit less obvious choices, since certain stuff like submarines are obviously making it in. I voted for Fagan Rai (because currently he has many useful forms), Ney (I want more for the equips) and Amon (he's getting a cool transform SRevo and he's one of the few phanteons I'm missing).

    submitted by /u/iswavi
    [link] [comments]

    Baran fuka

    Posted: 12 Nov 2021 11:24 AM PST

    Getting back into the game after a year+ hiatus. Can I get some team comp help? I don’t think my old comps are gonna cut it anymore :p

    Posted: 12 Nov 2021 05:54 AM PST

    DMyr ASR1 clear ft. Dragon Quest cards and only 60% SBR

    Posted: 12 Nov 2021 10:29 AM PST

    PCGF Voting is Open!

    Posted: 11 Nov 2021 08:32 PM PST

    Daytona is available to select! RIP stones / wallet

    submitted by /u/Interwebz_warrior
    [link] [comments]

    Upcoming Special PEMs?

    Posted: 12 Nov 2021 04:57 AM PST

    I see we have a special PEM going on right now, but can't find the post for it to see if there is going to be a better one shortly after. Anyone have the details on this PEM and any more we'd be getting soon?

    submitted by /u/phobia42
    [link] [comments]

    How much damage is the 4 attribute emhance attack awoken skill

    Posted: 12 Nov 2021 05:01 AM PST

    So many awkward rolling rates this collab. Just thought id share. 31 rolls (not counting 7* bundles and freebies) and not one Flazzard or Crocodine

    Posted: 12 Nov 2021 11:36 AM PST

    I did good with my high rolls. Didn't smash it out the park or anything.. but pretty much got the ones I wanted.

    Even though I'm still overall happy with my pulls, this post is just emphasizing saying there seems to be some odd things going on with the rolling rates in this collab. Just kind of a warning.. don't go into this one with your guns blazing.. expecting to come out with some sort of huge payload.

    Even just filling out the lower rariety can be really tough on this one it seems

    after edit: forgot i traded for a rainbow medal. So actully its 36-37 rolls. 20 of which on my alt account. 12 of those were Hym. thats another pretty big outlier

    submitted by /u/juked1s
    [link] [comments]

    Is she a good replacement on my Royal Oak team until I get Kyori, she seems like the best fit so far

    Posted: 12 Nov 2021 11:25 AM PST

    [Teambuilding] Returning (old) player, need advice on building a new team

    Posted: 12 Nov 2021 02:10 AM PST

    Hello everyone,I'm a fairly old player, and playing very casually. These days, I'm mainly hoarding my stones, and dropping them on collabs when I'm interested in them.There are so many mechanics in dungeon now... I'm very confused about teambuilding, and I don't know where to start (you need a response for VDP, absorption, locked boards, and a whole lot of debuffs...). My current team is a green one (Nadeko), but I'm getting bored with it, so I would like to make a new one.I recently got Royal Oak, Dai and Baran, and I don't know if I can make a decent team with any of them as lead even if they appear to be fairly good leaders.My main goal is simply trying to tackle the new dungeons getting released without too much trouble, except the very challenging ones (I don't care about titles, for example).

    Here is a link with my current team, and my water/light/dark boxes. Be warned that I have a lot of cards, I tried to filter them the best I could but that's still a pretty good numbers of them : https://imgur.com/a/sv8WWkc.

    Let me know if I can add any other revelant piece of info that could help.
    Thanks a lot, guys.

    submitted by /u/GleipnirFR
    [link] [comments]

    [Discussion] When did we get Gathering of Talents 3? I must've missed the announcement.

    Posted: 12 Nov 2021 10:51 AM PST

    Went in blind today, and it was more difficult than I expected. Bring your Shura2/3 teams.

    submitted by /u/HomicEYEd
    [link] [comments]

    [Team] Seina prep

    Posted: 12 Nov 2021 10:30 AM PST

    https://imgur.com/a/fPd0nXZ

    Looking to improve my Seina/Sea Wolf team - link above shows what I think are my key red subs (whole box too cumbersome) and current setup. Madoo is probably my weakest card here, but brings 8 effective skill boosts and a bonus shield later in dungeons. Lakshmi currently has super Jammer SA, 10c on Gojo. Only mechanic I have completely vulnerable is attribute absorb, but I feel like I don't see Polowne used as much as she used to be.

    I'm putting this team to be a default "daily driver", then customize it for specific dungeons when needed. My next landmark will be AA3, then World of Carnage.

    submitted by /u/Xirias
    [link] [comments]

    Got that new chakoel huh and want to make use? Saw that guy using her on the Naut squad. Heres a multiplayer version. Two pics here. More in comments

    Posted: 12 Nov 2021 10:05 AM PST

    Im so confused. No new floor after albert. I thought Myr was after albert?

    Posted: 12 Nov 2021 09:12 AM PST

    Really looking to optimize for SR3. Lots of options for teams. Box will be in a comment… I want to get a good setup before dumping time and resources into a team. Any help?

    Posted: 12 Nov 2021 07:37 AM PST

    Is rudra really that necessary for a rosalyn team?

    Posted: 11 Nov 2021 08:31 PM PST

    I was team building Rosa for ASR2 and kept wondering how I could fill certain utility slots. Then I realized by replacing rudra with something else, I could easily fill much more utility at the cost of lower damage. He would be a pretty big loss, subtracting 0.4x from rosa's multiplier per turn and per red combo. However, I'm already double capping easily with 3 combos on Gojo and Rosa, and I sometimes cap on all my other subs when hitting >6 red combos. Without rudra, I've got 7 red takoyakis. Will this be sufficient, or will I need to keep him?

    submitted by /u/onlyfansalad
    [link] [comments]

    Question on morphing monsters

    Posted: 12 Nov 2021 06:03 AM PST

    Can they have an assist added to them? Also, how do you super awaken them? I have Baran at max level and the Super Awaken is greyed out. Thanks for your help.

    submitted by /u/Palvyre
    [link] [comments]

    No comments:

    Post a Comment