• Breaking News

    Friday, July 10, 2020

    Puzzle & Dragons [JP][NEWS] Stream Recap Full Details!

    Puzzle & Dragons [JP][NEWS] Stream Recap Full Details!


    [JP][NEWS] Stream Recap Full Details!

    Posted: 10 Jul 2020 07:12 AM PDT

    [JP][NEWS] My Hero Academia Collab Details!

    Posted: 10 Jul 2020 10:16 AM PDT

    Finally a Kulia you want to keep

    Posted: 10 Jul 2020 07:02 AM PDT

    DEVS...Its 2020, can we please be able to search for ANY helper, not just friends?

    Posted: 10 Jul 2020 12:40 PM PDT

    DMC coming this week!

    Posted: 09 Jul 2020 07:25 PM PDT

    DMC coming this week!

    https://i.imgur.com/2YTdLtO.png

    Checked the skins after the data download and saw the DMC skins in the list. I hope you prepped your fodder already. Personal advice: Don't trade until the end of the event. We're getting Japan's news tonight in 7 hours, and My Hero Academia next week in JP might change your trading plans.

    https://preview.redd.it/dvojcrdczx951.png?width=637&format=png&auto=webp&s=591680a46c9e0db7ff6a316a2ffba45e71292552

    If anyone wants to check the Devil May Cry collab details, here's the link again:

    https://pad.protic.site/dmc-collab-details/

    Remember, this is a top heavy collab and even though the diamonds are nice, the golds aren't useful and make up 84% of the rates. So you have an 84% chance to be sad in this collab. The advice is to buy the two bundles and trade for what you want. Avoid rolling if you can, or else you may be crying after your rolls.

    submitted by /u/AlbaFox
    [link] [comments]

    Im finally reaching out for help with my Aljae Team (explanation below)

    Posted: 10 Jul 2020 10:19 AM PDT

    Hey all, I finally decided I've hit the peak of what I can do with my team without reaching out for help. This team has been so much fun to run but I definitely can see room for improvement. Ive added my Gyazo link for my box and current team. Id really appreciate any help anyone can provide, thank you guys in advance <3

    Box and current team: https://gyazo.com/collections/invitations/a5cafc4956752f8c50c7e50f63b85cab

    submitted by /u/Gundrace
    [link] [comments]

    Guess I don't have to choose which evolve for my detective now

    Posted: 10 Jul 2020 03:59 AM PDT

    [Help] Returning player, where should I go?

    Posted: 10 Jul 2020 11:01 AM PDT

    Hi, I've been playing PAD on and off since 2014, with the last time being around when the Bleach collab had just come out in 2016. I downloaded again 12 days ago and have been having a lot of fun, but I'm a bit overwhelmed with the amount of things in the game right now and with what teams should I be building.

    This is my box right now:

    https://imgur.com/a/EobNYo4

    I have been using Fasca/Norza teams mostly but I believe they aren't the best I can do with my box and been strugling with more hard dungeons (expert quests, some annihilation dungeons and etc). Any help would be aprecciated!

    submitted by /u/-De-ux-
    [link] [comments]

    This new collab has some serious different levels of leader skills. We have a more tankly b and j and.. then we have this guy?

    Posted: 10 Jul 2020 08:29 AM PDT

    Pixel Hera Farm

    Posted: 10 Jul 2020 07:43 AM PDT

    Are people farming up pixel heras? If so, I'd love to see your setups :) Currently been playing around with some different teams but wondering if I could do better.

    submitted by /u/AwkwardBeaverOoO
    [link] [comments]

    DMC 7-13 TO 7-26

    Posted: 09 Jul 2020 07:59 PM PDT

    I need to make a team for Hanuman descend dungeon, any tips?

    Posted: 10 Jul 2020 07:08 AM PDT

    New Player Box Help

    Posted: 10 Jul 2020 09:53 AM PDT

    Hello! I just started the game and got promptly overwhelmed with everything. I just rolled through all the Godfest stuff. But now I am confused what characters are good and what's not. Who should I focus on/use? Any help will be much appreciated.

    https://i.imgur.com/dd7BLuf.jpg

    https://i.imgur.com/TmU7Y7a.jpg

    https://i.imgur.com/MwBu8p0.jpg

    https://i.imgur.com/66ThS3s.jpg

    https://i.imgur.com/EcH0do9.jpg

    submitted by /u/Bazrith
    [link] [comments]

    Just fumbled my way through this one. This team is missing tape resist, awoken bind clear, and a damage boost. The run was luck more than anything else and “good” encounters. Got the Shiva dragon which I beat down down then knower our with a VDP.

    Posted: 10 Jul 2020 06:05 AM PDT

    Please help with box

    Posted: 10 Jul 2020 11:23 AM PDT

    Looking for Chakeol pals please !363209434

    Posted: 10 Jul 2020 06:05 AM PDT

    NA A6 run. Missing time debuff.

    Posted: 10 Jul 2020 11:03 AM PDT

    I'm trying to clear content for stones. DMC is soon!

    submitted by /u/TurokDood
    [link] [comments]

    quick question

    Posted: 10 Jul 2020 01:56 PM PDT

    how do you know how much of a certain material do you have when it's 999+? and do you guys just mindlessly go past it? or do you guys just generally stop past that point because you don't know how much more do you have past that point so you guys just keep it generally topped up around 999+?

    submitted by /u/hahokily
    [link] [comments]

    [JP][News] JP live stream update!

    Posted: 09 Jul 2020 04:00 PM PDT

    Hey guys, I'm back once again for another live stream update! The stream starts approximately when this post is 12 hours old! Give or take a few minutes for them to get ready.

    This stream will feature new evolutions (please give us mega kaede/escha), upcoming/returning collabs, updates, challenges/rewards, and more! Stay tuned!

    I needed space for MHA so scroll near to the bottom for it!

    1. Summer Special returns!
      1. Summer Planar
      2. Summer Tardis
      3. Uevo Ponia
      4. Uevo BYog??? (judging from the silhouette)
    2. New special series! Called Sin Dragons. Can be collected via 5 stone REM. Coming in August!
      1. Units will come out as eggs which can be used as weapon assists, or evolved into dragon form to be used as regular units
      2. Fragments can be collected and formed into keys (I guess trade?) and used as assists
      3. 鍵の勇者 will be transform units that are the rarest from REM
    3. Changes to PAD pass
      1. Days 1, 14, 20, 24, and 26 all changed
        1. Day 1 changed to include units introduced in 2020. Therefore SRevos and GFE introduced this year will be added into the REM
        2. Day 14 changed to include king tamadra + gold tamadra
      2. Day 24 changed to Rich Gold dragon from extreme metal king dragon
    4. Persona Collab returns!
      1. Female Protagonist from P3 being added!
    5. Buffs to existing cards
      1. Gilgamesh
        1. Blind res+ awakening added
        2. AS: CD reduced to 12 turns from 20 turns max
      2. Ea
        1. Jammer res+ awakening added
        2. AS: 2+ combos and halves damage for 1 turn changed to 3+ combos and heavily reduces damage (75%?) for 1 turn
      3. Enkidu
        1. Blind res+ awakening added
        2. AS: RCV increased from 1.5x to 2x. CD reduced to 6 turns from 8 turns max
      4. Shamash
        1. Jammer res+ awakening added
        2. AS: Active now FULLY recovers unmatchable, heal, and awoken bind from 3 turns
      5. Allatu:
        1. Poison res+ awakening added
        2. AS: CD reduced to 12 turns from 15 turns max
      6. Fagan Rai
        1. AS: 2 turns of VDP > 4 turns of VDP
        2. LS: 50k FUA > 500k FUA
      7. All buffs/changes can be found here

    New Uevos! Stats, art, and awakenings can be seen here!

    1. SRevo Shiva
      1. SA: VDP, SB+, 7c, dragon killer, or dungeon boost
      2. AS: For 1 turn, reduces enemy defense by 75%. Fire and heart orbs enhanced. For 1 turn, reduces damage by 75%
      3. LS: 3x RCV to fire attributes. 6x ATK when reaching 4 or more combos. 3x ATK and halves damage when matching 2 or more fire combos
    2. SRevo Isis
      1. SA:L-unlock, TE+, SB+, 7c, or dungeon boost
      2. AS: For 1 turn, reduces damage by a little. 3 turn bind and awoken bind recovery.
      3. LS: 2x to all stats for water attributes. 6x ATK, 1+ combo, and reduces damage when matching 3 or more attributes
    3. SRevo Panda (Requires Gawain gem to evolve!)
      1. SA: VDP, L-shield, SB+, 7c, or dungeon boost
      2. AS: Wood to dark and light to heart orbs. 1+ turn haste
      3. LS: 2x HP and ATK to devil types. 2+ TE. 2c and 7x ATK when matching 6 or more connected dark orbs
    4. Mega Eschamali
      1. SA: combo orb, cloud res, or VDP
      2. AS: wood, heart, jammer, and poison orbs to dark orbs. For 99 turns, dark orbs or more likely to appear.
      3. LS: 6x ATK for machine and god types. 3x ATK when reaching 6 or more combos. 2+ combos and reduces damage by 60% when matching 3 or more dark combos
    5. Split Shamash
      1. SA: cloud res, tape res, or SB+
      2. AS: Reduces enemy HP by 30%. Fully recovers unmatchable, bind, and awoken bind
      3. LS: 2x HP and 4x ATK for god types. 4x ATK when matching 4 attributes; 6x ATK when matching 5 attributes
    6. Split Allatu
      1. SA: cloud res, tape res, or SB+
      2. AS: Delay enemies by 3 turns. Board change to fire, water, and dark orbs
      3. LS: 7x6 board. 3x ATK for dark attributes. 5+ TE. 3x ATK for every fire, water, and dark cross
    7. Revo Inahime
      1. SA: combo orb, L-unlock, or VDP
      2. AS: Reduces unmatchable, bind, and awoken bind by 5 turns. Board change to fire, wood, and heart orbs
      3. LS:Unable to match 3 or less orbs. 5x ATK for fire attributes. 2+ combos, 4x ATK, and reduces damage when matching 2 or more fire combos
    8. Revo Nene
      1. SA: combo orb, L-unlock, or VDP
      2. AS: Reduces unmatchable, bind, and awoken bind by 5 turns. Board change to water, light, and heart orbs
      3. LS: Unable to match 3 or less orbs. 5x ATK for water attributes. 2+ combos, 4x ATK, and reduces damage when matching 2 or more water combos
    9. Revo Oichi
      1. SA: combo orb, L-unlock, or VDP
      2. AS: Reduces unmatchable, bind, and awoken bind by 5 turns. Board change to wood, light, and heart orbs
      3. LS: Unable to match 3 or less orbs. 5x ATK for water attributes. 2+ combos, 4x ATK, and reduces damage when matching 2 or more water combos

    1. Revo Tachibana
      1. SA: unbindable+, SB+. or TE+
      2. AS: For 1 turn, reduces damage by 75%. Board change to fire, water, wood, light, and heart orbs.
      3. LS: 7x6 board. 2x ATK and RCV for attacker types. 6x ATK and reduces damage when matching fire, water, wood, and light orbs.
    2. Revo Nohime
      1. SA: unbindable+, SB+, or TE+
      2. AS: For 1 turn, reduces damage by 75%. Board change to fire, water, wood, dark, and heart orbs
      3. LS: 7x6 board. 2x ATK and RCV for devil types. 6x ATK and reduces damage when matching fire, water, wood, and dark orbs

    MHA cards revealed! Stats, art, and awakenings can be seen here!

    Some notes about MHA collab:

    • 6 stones to roll
    • Sir Nighteye is the orb skin
    • Medal trade-ins
      • Hawks
      • Eri
      • Overhaul
      • The usual tri-god mask, diamond dragon fruit, and petit noels
      • Beat the challenge to get 2x rainbow MHA tokens and a free roll
      • Bundles
        • free roll + 1 stone
        • guaranteed Sir Nighteye + 10 stones
        • guaranteed 7* + 20 stones

    Without further ado, here are all the MHA cards translated!

    1. Midoriya
      1. Pre-transformed
        1. AS: 2+ haste. Transforms into [One for All] Midoriya
        2. LS: 6x ATK when reaching 6 or more combos
      2. [One for All] Midoriya
        1. AS: Heals 20% of max HP. Removes locked orbs. Board change to fire, water, wood, and light orbs.
        2. LS: 2x ATK and HP for wood attributes. 8.5x ATK when reaching 6 or more combos. 50k FUA and reduces damage when matching 5 or more connected wood orbs
      3. Deku's suppport items (Equip)
        1. AS: 2.5x ATK for wood attributes for 1 turn. 2+ turn haste.
    2. All might
      1. Pre-transformed
        1. AS: 3x ATK for attacker types for 2 turns. Transforms into One for All All Might
        2. LS: 6x ATK for attacker types
      2. [One for All] All Might
        1. AS: For 1 turn, voids enemy defense. For 1 turn, 2x ATK for attacker types.
        2. LS: 1.5x to all stats for attacker types. 11x ATK when reaching 7 or more combos. Reduces damage when matching 4 or more attributes; 1+ combo when matching 5 attributes
      3. All Might's Hero costume (Equip)
        1. AS: Full HP heal. Removes locked orbs. 5x ATK for light attributes for 1 turn
    3. Bakugo
      1. Pre-transformed
        1. AS: 2+ turn haste. Transforms into [Explosion] Bakugo
        2. LS: 15x ATK and reduces damage when matching 2 or more fire combos. 1 FUA and 1+ combo when matching 6 or more connected fire orbs
      2. [Explosion] Bakugo
        1. AS: heal orbs to fire orbs. Deals 25k damage to 1 enemy 5x.
        2. LS: 15x ATK and reduces damage when matching 2 or more fire combos. 1 FUA and 2+ combo when matching 6 or more connected fire orbs
      3. Bakugo's support items (Equip)
        1. AS: Reduces HP by 50% to deal 300x fire damage to 1 enemy. Randomly spawns 12 fire orbs.
    4. Todoroki
      1. Pre-transformed
        1. AS: Delay enemies by 2 turns. Transforms to [Half cold half hot] Todoroki
        2. LS: 1.5x to all stats for water attributes. 2+ TE. 8x ATK and reduces damage by 50% when matching water and fire orbs.
      2. [Half cold half hot] Todoroki
        1. AS: Randomly spawns 3 fire and water orbs. Lock all orbs.
        2. LS: 1.5x to all stats for fire and water attributes. 2+ TE. 8x atk and reduces damage by 50% when matching water and fire orbs.
      3. Todoroki's support items (Equip)
        1. AS: Recovers 50% of max HP for 4 turns. Fully recovers bind and awoken bind.
    5. Ilya
      1. SA: 80% > HP, team HP, or L-unlock
      2. AS: Board change to fire, water, wood, light, and dark orbs. 2+ turn haste.
      3. LS: 3x ATK and RCV for attacker types. 6x ATK when matching 4 attributes (3 attributes + heal).
    6. Uraraka
      1. SA: SB+, TE+. or team hp
      2. AS: For 1 turn, ignores attribute absorb. Orb refresh.
      3. LS: 2x HP and 4x ATK for attacker types. 1+ combo and 4x ATK when matching 4 or more attributes.
    7. Asui
      1. SA: team hp, team rcv, or SB+
      2. AS: Change own attribute to wood for 1 turn. 2x RCV and TE for 1 turn.
      3. LS: 2x HP and RCV for wood attributes. 2x ATK for water attributes. 8x atk when matching water and wood combos
    8. Kirishima
      1. SA: Unbindable+, L-unlock, or SB+
      2. AS: For 3 turns, reduces damage by 50%. Locks all orbs
      3. LS: 1.5x to all stats for wood attributes. 2+ TE. 7x ATK and reduces damage when matching orbs in L formation
    9. Aizawa
      1. Pre-transformed
        1. AS: Reduces enemy defense to 0 for 5 turns. Transforms into [Erasure] Aizawa
        2. LS: Halves total HP. 4x ATK. 2+ TE. Greatly reduces damage and 4x ATK when matching 6 or more connected dark orbs
      2. [Erasure] Aizawa
        1. Halves total HP. 4x ATK. 2+ TE. Greatly reduces damage and 5x ATK when matching 6 or more connected dark orbs
        2. AS: Delay enemies by 1 turn. Ignores damage absorb for 1 turn
      3. Erasure Head's binding cloth (Equip)
        1. AS: Fully recovers unmatchable, bind, and awoken bind. Delay enemies by 1 turn

    1. Mirio
      1. Pre-transformed
        1. AS: Void damage for 2 turns. Transforms into [Permeation] Mirio
        2. LS: 2x to all stats for physical and attacker types. 5x ATK when matching 4 or more attributes; 1,000,000 FUA when matching 5 attributes.
      2. [Permeation] Mirio
        1. AS: Ignore damage and attribute absorb for 3 turns. 1.5x ATK for physical and attacker types for 3 turns.
        2. LS: 2x to all stats for physical and attacker types. 6x ATK when matching 4 or more attributes; 1,000,000 FUA when matching 5 attributes.
      3. Lemillion's Hero costume (Equip)
        1. AS: 3.5x ATK and RCV for light attribute for 1 turn. Remove lock orbs, change board to 5 attributes + heal
    2. Sir Nighteye
      1. SA: cloud res, FUA, or jammer res+
      2. AS: locked skyfall for 3 turns. Recovers 5 turns of unmatchable, bind, and awoken bind
      3. LS: Reduces damage by 50% and 4x ATK when HP is above 50%. 4x ATK and RCV when matching 5 light or dark orbs in L formation
    3. Endeavor
      1. Pre-transformed
        1. AS: Increase fire orb skyfalls for 2 turns. Transforms into [Hell Flame] Endeavor
        2. LS: 6x ATK when matching 5 or more connected fire orbs
      2. [Hell Flame] Endeavor
        1. AS: Rightmost column to fire orbs. 2x ATK and RCV for fire attributes.
        2. LS: 10x ATK for fire attributes and reduces damage by 50% when HP is above 50%. 2x ATK when matching 5 or more connected fire orbs; 3+ combos when matching 9 or more connected fire orbs.
      3. Endeavor's Hero costume (Equip)
        1. AS: Fully recovers HP and unmatchable orbs. Leftmost and rightmost column to fire orbs
    4. Hawks
      1. SA: TE+, SB+, or 7c
      2. AS: Recover 50% of max HP. Randomly spawns 9 fire and wood orbs
      3. LS: 2x HP and ATK for attacker types. 2+ TE. 8x ATK and 1 FUA when attacking with fire and wood orbs
    5. Shigaraki
      1. Pre-transformed
        1. AS: Only fire, water, dark, and heart orb skyfall for 1 turn. Transforms into [Decay] Shigaraki
        2. LS: 6x ATK for dark attributes
      2. [Decay] Shigaraki
        1. AS: 5% gravity. change bottom row to dark orbs
        2. LS: 2x HP and ATK for water and dark attributes. Ignores poison damage. 9x ATK and 2+ combos when matching water and dark orbs
      3. Shigaraki's Hand (Equip)
        1. AS: Increase heart and jammer skyfall for 1 turn. Mortally poisons all enemies
    6. Dabi
      1. SA: jammer blessing, 7c, or TE+
      2. AS: No skyfall for 2 turns. Change board to fire, dark, and jammer orbs
      3. LS: 2x HP and 5x ATK for dark attributes. 2+ TE. 3x ATK when reaching 5 or more combos.
    7. Toga
      1. Pre-transformed
        1. AS: Slightly reduces damage for 9 turns. Transforms into [Uraraka]
        2. LS: 1.5x HP and 4x ATK for attacker types. 4x ATK and reduces damage slightly when matching dark and light orbs
      2. [Uraraka]
        1. AS: Board change to water, wood, light, and dark. 1+ turn haste.
        2. LS: 1.5x HP and 4x ATK for attacker types. 4x ATK and reduces damage slightly when matching dark and light orbs
    8. Twice
      1. SA:TPA, 80% HP, or SB+
      2. AS: 2x RCV and TE for 2 turns. 2x ATK for wood and dark attributes for 2 turns
      3. LS: 2x HP and ATK for devil types. 2x ATK when above 50% HP. 2x ATK when matching 2 or more attributes. 2x ATK when skill is used
    9. All for One
      1. SA: unbindable+, tape res, or VDP
      2. AS: Reduce enemy defense to 0 for 2 turns. 3x ATK for dark attributes for 2 turns.
      3. LS: 4x ATK for dark attributes. 1+ combo when matching 2 or more dark combos. Reduces damage by 50% and 4x ATK when matching 5 or more connected dark orbs

    1. Overhaul
      1. SA: SB+, L-unlock, or 7c
      2. AS: Fully recover HP. Remove locked orbs. Board change to 5 colors + heal.
      3. LS: 6x ATK and 1+ combo when matching 4 or more attributes. Reduces damage by 50% and 3x ATK when reaching 8 or more combos
    2. Eri (Equip)
      1. AS: Delay enemies by 2 turns. 3x RCV for 3 turns
    3. UA High School Hero course Midoriya
      1. SA: unbindable+, jammer res+, or poison res+
      2. AS: 2+ seconds TE for 1 turn. Board change to fire, water, wood, or light.
      3. LS: 1.5x to all stats for attacker types. 2+ TE. 10x ATK and 1+ combo when matching 3 or more attributes
    submitted by /u/Shining_Equinox
    [link] [comments]

    First damage cap in all attribute and sub attributes. Toragon OP

    Posted: 10 Jul 2020 01:27 AM PDT

    Would love to know your TA2 Teams

    Posted: 10 Jul 2020 01:04 PM PDT

    I have 3x Lubu if that helps

    no shivnia/chuan

    submitted by /u/alohabrohah
    [link] [comments]

    SBR and Transform Cards - Please start including this awakening in the pre-change form if it's in the changed form.

    Posted: 10 Jul 2020 12:51 PM PDT

    I'm so tired of transform cards that have SBR in their changed form, but not in the pre-change form. If you want to transform cards, you can't be skill-bound so you pretty much need to find extra SBR on your team. Then you wind up transforming and having unnecessary SBR on the team that could either be a useful awakening or it should have been included in the original form so you don't have to teambuild around it.

    submitted by /u/samurai_snail
    [link] [comments]

    Looking for B. Roche friends 345 421 423

    Posted: 10 Jul 2020 12:49 PM PDT

    [Brag] I cut it close, but I finally cleared AA4, bu. Too me a while, but I eventually found a team comp that feels perfect

    Posted: 09 Jul 2020 07:04 PM PDT

    Off-Topic Fridays! [Discussion] Megathread

    Posted: 10 Jul 2020 04:00 AM PDT

    Introducing... Off-Topic Fridays! A free-for-all thread where almost anything goes. The Rules of Reddit still apply and please be mindful of Reddiquette.

    submitted by /u/AutoModerator
    [link] [comments]

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