Puzzle & Dragons [Guide] Late/Endgame Team Building Methodology |
- [Guide] Late/Endgame Team Building Methodology
- Aboslutely Necessary Ideal/No.6 Mother's Day repost
- I’m trying to get the golden booted god of war vidars gem for an evolution but i’m not reallly good enough for mythical dungeons. could anyone help me out? (for some context on how good I am, I can do legend pretty easily and legend plus if I get a good enough helper monster)
- Still one of the hottest looking cards in PAD, not even animated. Anyone else have some old standing favorites? 2746 zuoh is probably my other fav
- Bombs away, or more like...Justaway (haha kill me.)
- Happy mothers day
- What do you think about the ongoing trend in the video industry to implement more and more Microtransactions in Video Games?
- Sorry to do this for the millionth time, but I need Dyer friends! Unbindable with void damage absorb assist. Will switch to 7c SA as soon as I get 2 more SB on my team. 324-345-398
- Today eris is in 3p, for all those people who still need apples
- Yugi,Asian,Kaname,Alynna, Rec Horus leads 331848426
- [Shitpost] Im ready for Briefs Meta Farming BLEACH
- Why are all the awakening descriptions so ambiguous??
- Should I trade for Sougo Okita
- Just made more room on freinds list anyone who needs a nelle/fesks up all the time in slot 1 and 2 respectively. ID 313 319 328. Kaiba equip assist on both
- [q] Is a scroll (movement lock) resist awakening applicable to both teams in co-op?
- How much money have you guys dropped on this game?
- Suggestion for Monster Evolution Page
- [LF] dyer friends, i have mega aten. 310950202
- Alice friends [301,355,452]
- Nimue team building...
- Question about EVOing cards
[Guide] Late/Endgame Team Building Methodology Posted: 10 May 2020 09:32 AM PDT This is my guide to team building for the late/end game for pad. This will walk through my methodology for looking through a box and determining which team to play to tackle the hardest dungeons in the game. I also try to explain end-game dungeon mechanics as the game basically lets you figure that out on your own. As usual this is based off my experience playing in JP along with watching various you tubers. I do not play multiplayer at all, so I can't commend on any of those aspects. First some general comments:
Before we start, here's a set of common mistakes I see:
Step 1: Identify potential attributes PAD is in such a good state now that we have plenty of leaders that can clear most end-game content consistently. It's all about putting together a well rounded team with a good set of subs - an OP leader will not carry you by himself at this stage in the game. This is even more important in the current state of game where transform leaders require specific selection of subs to be successful. Your main goal is to identify which attributes you can build around regardless of leaders. As the end-game is filled with damage void bosses, you'll want to find strong void damage penetration (VDP) subs. This is usually defined as someone with 3 VDP awakenings or or 2x 7c + 2x VDP or 3x 7c + 1x VDP awakenings. Look for 1, preferably 2 VDP subs. Don't worry if you don't have access to any, as you can borrow a friend's and just go to step 2. By the end of step 1, you should know which attributes are viable. Step 2: Pick your leader Now that know which colours are viable, you need to choose a leader that can take advantage of those VDP subs. If you aren't familiar with the meta you can reference these two links (turn on google translate if you can't read Japanese):
For both lists make sure you scroll/click on monsters to see alternative leader pairings. In many cases you may not have a tiered leader yourself but you can use a compatible leader to take advantage. Due to overlap in leaderskill abilities, its now better to use an alternative leader. If you did not identify a VDP damage card in step 2, then look for a compatible leader can you can pair with who is also a VDP damage leader such as Velkhana or Fasca but make sure its your primary attribute. For end-game content you'll want a leader pair that provides 3x+ effective HP along with 144x+ damage (ATK). I suck at math but if your leader has a shield, you can translate a 50% shield to a 2x effective HP multiplier or a 25% one to 1.333% multiplier. For example, Yugi with Nelle would provide an effective HP of 5.32x with 360x ATK. You'll also want a leader with 7x6 board or have native +combo clause to help deal with combo shields After you've identified a number of potential leader candidates you'll want to verify which leaders are compatible with your VDP damage subs. You'll want to focus mainly on the damage multiplier as you need the VDP damage subs to be as effective as possible. Leaderskills can be tied to attribute or type - make sure to account for both leaders. For example, Academy Valeria only provides ATK multiplier to Light attribute cards while Mega Awoken Metatron only provides ATK multiplier to God typing cards. By the end of step 2, you should have at least 1 leader/sub pairing. You should take note of any additional team building requirements such as skill boosts (SB) to transform your leaders as well as typing restrictions of each leader. Step 3: Pick your subs Time to assemble the rest of your team! If you have more than 1 leader/sub pairing combination identified from step 2 then start with the one you prefer or the one with more compatible VDP damage subs. You're stuck with your leader pairing so this leaves you with 4 slots:
Now let's pick out the remaining slots. Utility should cover one or more of the following:
In terms of dungeon mechanics, these are the main ones to deal with: Hazards (in order of priority)
Skill Bind
Resolve - enemy cannot be 1shot, will heal back a certain amount. In most cases you will die or have a heavy debuff applied. You can counter it in a number of ways:
Pre-emptive Attack - monster hits you before you get a chance to attack.
Bind (AA2) - the affected monsters are inactive: their leader skill won't apply, they deal no damage and their skills won't charge. Binds last for X turns. You can deal with it in a number of ways:
Awoken Bind
Combo Shield (AA2 and beyond)
Damage Void Shield (A4 and beyond)
Damage Absorb Shield (A3 and beyond)
Attribute Absorb Shield
Spinners (AA2 and beyond)
Time Debuff
RCV Debuff (AA3 and beyond)
Poison Skyfall (AA2 and beyond)
Jammer Skyfall
Damage Debuff (A6/AA4)
High Defense (A6/AA4 in particular)
Locked Orbs/Locked Orb Skyfall
Here's my top tips during this step:
By end of step 4, you should have a full team together. Take note of dungeon mechanics you haven't countered for step 5 as well as missing SB. Step 4: Inherits/Equips You'll want to focus on four things with inherits:
By end of step 4, you'll have a fully functioning team. Congrats! Now is the time to take it for a spin in endless corridors making sure you'll have enough HP, can transform your leaders and have enough movement time. Rinse and repeat step 3 and 4 for your other leader pairings to see how each stack up. Step 5: Latents For the most part, you'll want to apply latents other than skill delay resist (SDR) based on the dungeon bosses and mechanics.
This ended up way too long so I decided not to add an examples section. Feel free to post your post along with what dungeon you want to clear and I can use them as examples. I prefer to help those with smaller boxes as it better illustrates the methodology. [link] [comments] | ||
Aboslutely Necessary Ideal/No.6 Mother's Day repost Posted: 10 May 2020 05:43 AM PDT https://i.redd.it/1mbtkpaqw8h21.png Yeah, been about a year since I put this here. And I'll do it again and again, every Valentines and Mother's Day. Happy Mother's Day, PAD! [link] [comments] | ||
Posted: 10 May 2020 11:18 AM PDT
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Posted: 10 May 2020 08:14 AM PDT
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Bombs away, or more like...Justaway (haha kill me.) Posted: 10 May 2020 02:13 PM PDT
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Posted: 10 May 2020 01:00 PM PDT
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Posted: 10 May 2020 12:28 PM PDT Help me graduate by filling out my survey.🎓 I conduct my research for the purpose of my Master Thesis in Business Administration at the University of Freiberg. It will take you approximately 10 min to fill out this survey. Your data is treated confidentially and anonymously, only in the scope of this research. Your participation is completely voluntary, thus you can withdraw at any time. Please take this survey seriously since your honest opinion matters. If you have further questions related to my study, feel free to send me a message. 😊 Thank you in advance! I appreciate your participation. Link to the survey: https://limesurvey.hrz.tu-freiberg.de/index.php/42937?lang=en [link] [comments] | ||
Posted: 10 May 2020 12:23 PM PDT
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Today eris is in 3p, for all those people who still need apples Posted: 10 May 2020 08:07 AM PDT | ||
Yugi,Asian,Kaname,Alynna, Rec Horus leads 331848426 Posted: 10 May 2020 12:12 PM PDT
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[Shitpost] Im ready for Briefs Meta Farming BLEACH Posted: 10 May 2020 11:59 AM PDT
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Why are all the awakening descriptions so ambiguous?? Posted: 09 May 2020 06:23 PM PDT Like I know what all the multipliers are like 7c is 2x etc etc. but all it says is increases attack. It doesn't say how much. I mean 2x attack is less text than saying increases attack. In the beginning I had no clue of the significance of the impact of any of the awakenings. [link] [comments] | ||
Should I trade for Sougo Okita Posted: 10 May 2020 02:08 PM PDT I was thinking that Sougo would go good on my Yugi team since he has 4 skill boost, resist bind, and has an amazing skill that quadruples dark and light ATT attack for 2 turns in a 12 turn cooldown. I currently have 5 unit that I can trade for him being Gintoki Sakata, Skuld, Gremory, Aten, and Yog-Sothoth all of which I do not use in any regard. Currently on my Yugi team I have Nergigante, Bakura, Dark Magician, and Fortress dragon with all my inherits being equipment with skill boost and gimmick resist. I was thinking of either replacing Fortress dragon or putting him as an inherit on Bakura. Please tell me if I should trade for him and where I should put him on my team. [link] [comments] | ||
Posted: 10 May 2020 06:06 AM PDT Kaiba assist brings a skillboost, 2 time extends, a team hp plus, a team rcv plus and a regular hp plus [link] [comments] | ||
[q] Is a scroll (movement lock) resist awakening applicable to both teams in co-op? Posted: 10 May 2020 01:20 PM PDT I.e: Team 1 has a scroll resist awakening (normal, not a super awakening). Team 2 does not. Team 2 is up when an enemy uses a scroll lock. Does the scroll lock get removed? Thanks! [link] [comments] | ||
How much money have you guys dropped on this game? Posted: 09 May 2020 08:14 PM PDT i gotta be honest, probably around 500.. too much. its just too satisfying to see that animated diamond egg. [link] [comments] | ||
Suggestion for Monster Evolution Page Posted: 10 May 2020 10:48 AM PDT We are already able to filter monsters by "Evolvable". It would be nice to have the ability to filter out Assist Evolutions. When I go through my box seeing what new evolutions there are, I find myself having to click each one just to find that there is an Assist evolution, when I have already chosen not to evolve that monster down that path. [link] [comments] | ||
[LF] dyer friends, i have mega aten. 310950202 Posted: 09 May 2020 08:56 PM PDT
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Posted: 09 May 2020 02:40 PM PDT
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Posted: 09 May 2020 10:51 PM PDT Hello, Would anyone mind helping me build a team for Nimue Annihilation please? [link] [comments] | ||
Posted: 09 May 2020 04:31 PM PDT Is there ever an instance where I wouldn't want to evo my equip cards to their equip forms, or Evo a card in general to it's next form. ( this is solely speaking from a perspective where I DO NOT have dupes of these cards) A little Background... I evod the light 6* card from the gintama collaboration into his Baal costume form but notice people are running his base form. Thx for any help. [link] [comments] |
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