A not-so-quick look at all the buffs and new stuff, because I really enjoy this event and its cast of characters. Kind of long because I talk about usefulness/meta use/general value.
You can boil most everything down to "if you already have full sets of the original three 7*s then maybe don't roll unless you really want Touka or the two new 6*s". And if you're lacking any of the original 3, maybe this analysis will help you decide if you want any of them.
But if that's not enough for you, I have full reviews AND tl;drs on all the 7*s and 6*s! Please CTRL+F if you're looking for specific stuff. :) Because there's a lot of it.
===== 7*s - the buffs and the newcomer ======
best in show from the start, and still pretty darn good
Seina continues to be a sturdy, easy-activation leader that can reliably clear up to ASR2 and possibly beyond. Though not at the top of the tierlist like she once was, her consistency means she can still take on many dungeons and win.
These new buffs open up a lot of possibility for her: no longer does she have to rely on SR Horus for time+unlock management. Building that utility into a skill you'll be activating very consistently is a great change, and can open up an entire team slot for you to use whatever you please. It gives you an effectively constant 1.5x movement time, too, a cool bonus. In terms of leader skill, the added bulk is very welcome, and the +6 combos for matching Fire+Water makes it so you can still rack up combos with VDP boards. Seina's shortcomings are well-addressed by pairing her with a Seawolf helper, who amps up team damage and covers follow-up attacks very nicely.
As a sub... well, she's still Seawolf's BFF. Her 7c helps with the spike, and she acts as a consistent unlocker and movement time buff. It's a shame she can't carry double damage cap, but who knows what the future holds?
tl;dr Seina really lucked out with those active skill changes. Still a very strong leader, and has play with the incredibly good Seawolf as both a helper and a sub.
he hasn't changed much!
Ryumei is still a very powerful beatstick and is even sturdier than Seina. The small change of 2x HP over 1.6x HP puts him in a good place, giving Ryumei the coveted 16x effective HP. This on top of 9x RCV makes him almost bombproof, and combining his active skill with his awakenings means he hits damage cap often.
But this strength comes with caveats. He lacks VDP, autofua and leader skill +combo, and requires creative teambuilding to function at his best in endgame content. His requirement of type rather than attribute can get restrictive as well... so he might be deadweight, depending on your box. That said, I don't want to say Ryumei is bad-- just that he's much less flexible than the other onmyoji in terms of teambuilding and gameplay. He can shine considerably if you know what you're doing.
As a sub, he's not bad as far as utility and damage goes, but light L leads are unusual. I can see him as a tech on Miya teams with his good damage and very nice active skill.
tl;dr: got even bulkier and remains very easy to play. Has the same problems as before. Still strong though, especially if you system his active skill, and his assist evo is a great cleric.
yuji + mahito who? never heard of 'em
Though difficult to use due to their orb-hungry shield and the strategy of pulling Dark orbs out of the spinner, Mikage is powerful enough to crush everything up to SR3 and potentially beyond: the 93.75% shield and 484x ATK speak for themselves. After all this time, they're still my favorite Dark leader.
Mikage's buffs are subtle, just numbers being changed, but the 4 turn active skill goes a long way. Depending on your team, you can chain this skill along with other short-cooldown skills so that you can make fresh Dark orbs every turn-- so you don't have to rely on skyfall or spinners to sustain your shield and damage like before. The change to 22x ATK and +6 seconds of movement time are very welcome too: this means base 17 seconds movement time! Which is ridiculous, and it is, but it loosens up teambuilding a bit and makes it easier to farm Dark orbs from your spinner.
As a sub, Mikage has some competition for the Dark/Wood slot on Dark teams. Nergigante loops Dark skyfall, HChakeol loops her 35% shield, and Mikage has VDP + anti-spinner utility... so it depends on what your team needs. (Though, not being able to carry Damage Cap latent hurts their use a bit when so many of their awoken skills are used to kill stuff.)
tl;dr still REALLY strong and got better from buffs. Only questionably useful as a sub, but a very good leader if you can maintain the shield. Assist is a good delay+bindclear.
feat. \"I forgot to max awoken her before I screencapped\"
Riding the wave of the rainbow renaissance, Touka's an interesting newcomer to the 7* M&S lineup. She hits like a truck and activates pretty reliably, with her three-color damage augmented by that 10c. Her only drawbacks are lack of VDP (and as a leader, autofua), but even then she's strong enough to make up for it.
I don't yet have experience using her as a leader, but her leader skill is easily strong enough to get her into endgame content. Her shield is large enough to handle most threats while she'll be hitting damage cap very often: these two things are both pretty big draws for her as a lead. Being a rainbow lead means diverse subs, preferably with something in there that pierces voids. Her biggest drawback is that you REALLY want to have at least two Toukas to your name-- so you can pair with a helper Touka and system them. You can still run just the lead and helper Toukas, but by doing so, you give up the guaranteed 6 Dark orbs every turn.
As a sub, she's a strong candidate for damage, unlock utility and orb generation, but... the fact that her skill makes four specific colors + hearts may be a contention point. Her lack of VDP hurts even more. Still, her active skill and personal damage make her an interesting option.
tl;dr Very interesting, strong Dark-rainbow lead. Like Ryumei, she's best in threes to system her post-transform active skill, but can function fine with only leader+helper. She could see use on other rainbow or Dark teams as a sub, but her highly specific awakenings + active skill can make that difficult.
====== 7*s - the assist evos ======
utility, a killer AND a skill boost... truly, luxury
Still good, still strong. It's a great utility skill that just got a bit better, simple as that. Definitely something to consider if you have a Seina you aren't using.
(you get the evo mat for this by clearing the M&S story mode.)
Water and Fire takos are fine additions to teams, but the active skill isn't nearly as good as the other assist evo's active skill. The self-buff is the only really interesting part here, since I don't believe we've seen it much on assists yet. I can see this used as an inherit for Seawolf, for sure: it adds just a little bit more personal damage (as if Seawolf needs it) and gives bind protection. But overall, I feel like this assist isn't as good as 6661 is.
gh belial gives even this thing competition
Kind of ridiculous and always has been. Now it does almost everything you would possibly want from a cleric active. 12 turns isn't shabby for something that covers so many bases, too.. at this point, the awakening skills are just the icing on the cleric cake. If you have a Ryumei you aren't using, and feel like you need a skill like this, it might be a good investment to evolve him.
snake seal, or \"sneal\"
Similarly to Seto Kaiba's and Gojo's equips, Mikage's assist evo is a decent multi-use active that covers both cleric and delay utility. While not as powerful a cleric as Ryumei's assist evo, the bonus delay can help a player get back on their feet or give you a couple more turns of stalling for a transform. It's pretty okay, all things considered. It seems like a great option for GH Belial in particular.
it's said the cry of a nue sounds like a crying child or a strange bird.
Another multi-use active with a delay attached! A rather solid choice for any team that might need it, and with functionality that can be used far and wide. If you can't find a use for the Touka(s) you pull, this is a pretty safe investment.
====== 6*s - new kids on the block ======
Let's start with the newcomers! Pre-existing 6* youkai will still get a quick look after this for their buffs.
looking at her makes ZUN's \"Plain Asia\" loop in my brain
Cited by a fair few as "the chase card" of this event's 3rd run, I can believe it. Mashiro brings a lot to the table for rainbow teams: while you need to keep the board lock-free for her, she makes a reliable full-color board every turn in exchange for your health being set to 1. That's incredible. Her 18-turn transform is gives you a free shield for a little while, and her personal damage awakenings mean she'll hit pretty hard.
As a leader, she's nothing special. You're better off running the aforementioned Worldshaper Sakuya if you want a Light rainbow lead. If all you have is Mashiro, I suppose she's not bad...?
some movement time for your PSI
While void damage+super resolve spawns just seem to be getting more common, this still isn't a bad choice... if you roll multiple Mashiro. You really only need 1 of her for a team, so if you get dupes, this is a good choice.
tl;dr excellent card, rainbow teams are going to want her. Assist is decent but only worth it if you get multiples.
and you thought cats hated water! feat. mikage in the first form art
Kugane is the orb skin card for the event, and follows trends for recent sub-oriented Water types. His 10c on top of dual VDP and 3 water rows gives him a lot of damage: for row/VDP Royal Oak teams he could be useful, for Natsuru teams he lacks the Heart OE but has decent use as damage + unlock utility. There isn't awful much to say about Kugane, but he's good at what he does and I can 100% see him run on the big Water teams right now.
His leader skill, like all of the other 6*s in the event, isn't anything special. If you don't have anything better, it's okay.
strangely, not a seal of Kugane himself, unlike all the other youkai...
A ridiculously good equip. A skill boost AND a 3-turn haste on an 18 turn CD is unheard of before now, and there's various bonuses like the Water OE+rows and the free awoken bind clear. If you don't need his standard form for anything, his equip evo is VERY worth it for the haste effects alone.
tl;dr Nothing unique, but a very solid Water sub. His assist is a fantastic haste with extra bells and whistles. If you play any versions of Royal Oak or Natsuru, Kugane might be for you.
====== 6*s -- the buffs ======
These'll be quick since everyone's probably already familiar with these four. Buffs/changes are italicized.
I still really love her design. jorogumo are cool, spiders are cool
Shiranaki
Active Skill Changes: For 1 turn, 0.01x ATK for Wood att; create an L of light orbs (top-left corner).(2 turn CD)
Awakening Changes: L/W form now has two SB+. Super Awakening pool now includes SB+.
Shiranaki now sports a potential 6 Skill Boosts, making her desirable to any Light transform teams that might need her help. Her active skill being reduced a turn isn't bad, the ATK debuff overwrites other ATK debuffs and you get some free Light orbs. She's niche with her triple killers in both forms, but it means she can better assassinate specific spawns with those types... and the Poison/Blind immunities are cool too. I think her best use is as a support sub on a Ryumei team, since she handles ATK debuffs and makes for faster transformation.
tl;dr she's still okay. Very niche but has some redeeming qualities that could give her use. Her assist is still quite good as something that adds two L-unlock awakenings.
wildly underrated if you ask me
Usui
Active Skill Changes: Reduce unmatchable, bind, and awoken bind status for 5 turns; for 4 turns, Water skyfall increased by 15% (4 turn CD)
Awakening Changes: W/D form now has two SB+. Super Awakening pool now includes 10c.
Probably my favorite of the 6* youkai for her personal damage against dragons, skill boost count, and general utility. Her active skill is unique for both short-cooldown cleric utility and now the ability to loop a 15% Water skyfall buff. While most at home on any Water teams, I'd argue that she could find a place on any team that can use her. Her assist evo is also good, with poison resist + Enhanced Team HP on top of a cleric active.
tl;dr in my opinion, the best returning 6*. Buffs were kind to her and make her a candidate for maintaining Water skyfall buffs on top of her use as a cleric!
he has little bird talons and i think that's cool of him
Kukan
Active Skill Changes: For 1 turn, reduce damage taken by 75%; reduce enemy defense by 75%; enhance Fire & Wood orbs (6 turn CD)
Awakening Changes: W/F form now has 2 SB+. Super Awakening pool now includes 10c.
Being a Wood type in this day and age means you have to compete with literally all the other Wood types to be used on a Nautilus team. And... with his new buffs, Kukan could be an oddball Skill Boost stick for Nautilus teams. He's not a bad choice if you're missing Academy Valeria (or don't want to farm a Quetzalcoatl), and his short CD means you can put even more haste on him!
As a standalone card, he's pretty alright? His active skill along with his awakenings mean he plays a jack-of-all-trades role on any teams that can use him. A 75% shield on a 6 turn cooldown feels like it has use, and his assist evo has a Healer killer which is alright.
tl;dr still struggles to specialize at anything, but pretty okay at a few different things. 6 skill boosts means he could see use on Nautilus teams as a budget AValeria replacement.
great art and design, but still best as an equip
Ouki
Awakening Changes: Super Awakening pool now includes SB+.
Along with Kukan, Ouki's always been a bit of an oddball that struggles to specialize. Her awakening skills make her hit quite hard, and her active skill cleans locked orbs every turn... but even that second thing has been completely usurped by Seina now. Her 1-turn active skill means she can be a great carrier of any assists you might need, and her new option to have 4 Skill Boosts means she might be okay on a transform team. As a leader, she's an okay Fire budget lead if you don't have anything else. Her equip evo is a good bindproof + cleric stick.
tl;dr still underwhelming and Seina now does what she does, but better. Okay as a sub for carrying important active skills.
====== But, wait, there's more...? ======
(Max skilled CD is 8 turns.)
Super Awokens: Skill Boost + | God Killer | VDP | 10c
The evolution of the "secret" Water dragon! Unlike uvo Gorkhaos, which could be found in the 1p SDKH dungeon with specific circumstances, 7432 is not found in the 1p M&S dungeon. Its evo materials are found instead as drops in Shura 3.
This makes it slightly tricky to obtain: you have to have either Ryuunsai or Kyozansai in your team, while running Shura 3, to get the evo gem to drop. You then need two of each gem, along with a Diamond Dragon Fruit, to evolve your Ryuunsai into this form.
It's pretty okay for a farmable. It clears up "no skyfall" status and gives you a randomized board, which gets neatly around locks and hazards and such things. Triple 7c + a potential 10c or VDP means it hits like a train, and it has access to the Damage Cap latent to rise even further. An 8 turn cooldown isn't that steep, too. I'd say it's more of a trophy than a really good sub, but I think it's serviceable.
(If you don't already know, you encounter Kyozansai in the 1p M&S dungeon by going in with all of the farmable "non-cursed" seals present as assists on your team. To encounter Ryuunsai, you run the dungeon with the farmable "cursed" seals, the ones that decrease stats. They have a 100% drop chance and appear as the boss instead of Mikage.)
Okay, now we're done! The 5*s aren't anything to write home about, although the dark-type Furaku (6689/6690/6670) has use for farming and a very good assist evo.
I hope my many many words could be useful to you in some way, whether you're curious about new changes and additions or trying to make up your mind on rolling! Good luck!
EDIT1: All screencaps are in English now. :) Sorry about the messy-in-places crop jobs, these are from my own box.
EDIT2: Thank you for the gold!! Updated Seina's story evo to be in English, changed some analyses a little bit (mostly Touka), was nicer to Ryumei because really he's trying so hard to be a good leader.
submitted by
No comments:
Post a Comment